Given that we've had so many lovely slices of high-profile cannibalism popping up in the news lately (but seriously, it happens more than you think, and the Mayans aren't high-fiving each other right now) I thought it prudent to weigh in on the "zombie" situation a little bit more conversely. Can we really look at zombies conversely? Of course we can. Just do so at a safe distance with a loaded shotgun.
First off, I subscribe to my friend's commentary on the matter: It's not zombies in the news. It's Reavers. Which, granted, doesn't exactly make the whole situation more pleasant to endure, but at the very least you now have ample reason to utilize a southern drawl with your Chinese swearing, don an honest-too-goodness leather duster and boots, and sling around sage wisdom or variations on your intentions to misbehave. I call that a win-win.
Ok. Maybe not absolutely win-win. Close enough.
But just because the real-life zombie apocalypse may not be extremely fucking nigh (to paraphrase the Brits circa 28 days later) doesn't mean we can't take a moment to revel in the glories of the undead. Or at least I will. You can do what you like. It's my blog, and by Romero I will revel in zombiedom if I so wish. Stop judging or I'll down these bath salts and use your face as an aperitif. (Too soon? Probably.)
I'm a well-rounded horror genre fan, but my first love (you always remember your first, right?) is zombie flicks, and that runs the gamut from the quasi-to-literal voodoo variety (in the Hatian vein: White Zombie, I Walked With a Zombie, Plan 9 from Outer Space, Serpent and the Rainbow etc et al) to the current macguffin-esque stand in of the absolute undead (...of the Living Dead series, Zombi, Return of the Living Dead, Re-Animator, Braindead *Dead Alive here in the States, etc etc). I say macguffin, because over the past decade the undead variant of the zombie has gone from Archetype status to trope in so many mediums. What was once equal parts social commentary and nightmare fuel is now relegated to little more than a game type for FPS games.
Even the once-locked down defining traits of the undead zombie are in flux; to be altered and eschewed at the whim of whomever is at the wheel of the hearse, so to speak. Fast zombies. Intelligent zombies. Mutant zombies. General-infected-that-behave-in-a-mindless way so they count as zombies zombies. Not-mindless-but-still-infected-stand-in-antagonists zombies. Take your pick. It may sound fantastic that we're being treated to such a glorious Baskin Robin's of zombie flavors, but I have to be perfectly honest with you: keep your other 30 flavors out of my menu. I really do just want vanilla for a change. Shocking, yes, but let me plead the case for the mundane.
I can't believe it's come to a point where I long for the mundane when talking about zombies.
So I'd like to offer you up my list of what works for me in a Zombie flick; a plea for a return to form. Here are some key things I'd personally like to see, things that should be played out, and things that have just gone one foot-dragging step too far.
1. The story need not be your term paper on psychology or anthropology in a post-apocalypse world.
This is happening way more than it absolutely should. Granted, there are some really choice zombie-centric stories floating about right now (World War Z, The walking Dead, Boneshaker to name a few) and these work even as they tend to re-tread familiar territory concerning humanity versus a zombie apocalypse. You know the gig, right? Well let me spell it out for you in the simplest of terms: Humanity sucks. When the shit hits the fan in the Zed-ocalypse, and then said fan stops working because electricity inevitably becomes a past-tense luxury, we find that humans are the worst enemy to humanity; which is fitting because, let's face it, zombies are US. We find that the threat quickly goes from an external aggressor hungry for our flesh to an internal parade of douchebags who have been given a golden ticket to be more of what they already were.
We. Are. Doomed.
Small aside, I say flesh and not brains because horror fans in the know realize what movie the zombie-to-brain-diet meme came from, and how really niche that concept is overall. I assure you, zombies find the whole of us appealing, and the brain gag was a specific plot point for a very specific group of the undead. Moving on.
Luminaries like Romero combine the whole "humanity is our own worst enemy" idea with a different offering of social satire with every film. Sometimes it is married beautifully (racism/McCarthyism in Night, Commercialism/Mall Culture in Dawn) and sometimes it falls flat (Anti-Bush Administration/Class warfare in Land, Voyeurism/Media Saturation/Us-too Blair Witch/Cloverfield camera work in Diary). Romero's unique, at least to me, in that he obviously sympathizes with the undead, and steers the story in such a way where the viewer finds themselves in the strange position of rooting for the zombies. It's actually a lot of fun and cathartic when he does it right, which says a hell of a lot more about us than we ever really like to contemplate.
So yeah, the focus on the devolution of society can be done, and can be done in an entertaining fashion. That being said, fucking stop it. We get it. We suck. when things go wrong, we find ourselves no better or more civilized than the poor schmucks we're looking down our noses at on the 6 o'clock news after a major hurricane sweeps through. We can plot and plan and fool ourselves from our lofty perch on that high horse about what we'd really do in a zombie-infested world, but the truth of the matter is that horse is the first thing we're grilling up when the twinkies run out. This is the death-knell for good zombie stories when it's played too far. You can keep the elements that work without making it the primary focus. Look at the television version of The Walking Dead. Now do a quick search for meme images of the show. I'll wait.
For those of you refusing to play along, here's a macrame owl. Suffer, you uncooperative asshole.
So, aside from learning that Carl has a rampant case of claustrophobia (as he can not seem to manage just to STAY IN THE FUCKING HOUSE) and that Lori is a horrible parent, you'll notice that the characters have been reduced on all levels down to parody. Why? Because instead of the breakdown of humanity being a story component balanced against the horror aspect of the undead, the show now seems content to make the idiocy and backbiting of the humans the primary focus, with zombie sprinkles. It's a fuck sundae, is what I'm saying. We didn't sign up to eat a fuck sundae- at least I didn't. We came on board for some horror escapism. We already know people are horrible flesh-suits with massive self-preservation complexes that infringe on the very fabric of reality around them. We knew this. We're all students of this philosophy, even when we're not complete misanthropes. I see the greatest horrible hits of The Walking Dead's critique on humanity every day just by being exposed to rush hour traffic.
Look, if I really wanted to spend an hour watching bickering morons with too much time, too many guns, and too little sense fuck up their chances for survival at every turn, I'd just wait for the producers of Jersey Shore to have a psychotic break and lock the cast in a room with crystal meth and loaded Glocks. At least that would be compelling.
Dear sweet cartwheeling Christ... please let this happen.
Zombie media that does the story better without beating an undead horse: Shaun of the Dead, Zombieland. Granted, these are comedies, and they have something to say about the pathos of humanity and blah blah blah, but they mix in some genuinely visceral moments of horror even as they go for the gags. Another good take, though not without flaws (more on that later) is the Dawn of the Dead remake. Here you see the usual breakdown of society, but also shows what can happen with semi-sensible people who can put aside the ugly bullshit and erudition of being human and work together. No, it's not a happy ending, but it doesn't have to be. It's a zombie flick. Give us that in abundance, and save the sprinkles for the characters.
2. Give us our shambling zombies. Stop with the alterations/knock-offs.
Zombies should move at a slow lurching gait at best. I'm setting up the speed limit on zombies, and I plan to enforce that with extreme geeky prejudice.
"Fast" zombies aren't scary to me. They're just not. While I'm not enough of an anal-retentive commentator to wax specifics on anatomy, rigor mortis, putrefaction and decay and their effects on fine motor skills and balance, I am of a mind to bitch about my loathing for the "fast" zombie strain. It's simply silly to me. When I see fast zombies, I'm not chilled. I'm instantly reminded of zombie-themed 5k runs, or at the very worst it looks like a bad night at the goth club when some poor schmuck opens a pack of Djarum Black cigs in a room where everyone else is completely out.
Oh my God! He has CLOVES! Get 'im!
Seriously. We didn't have to improve on the effectiveness of the zombie by giving them the speed boost upgrade. The reason why zombies work so well on their own merits is our deep seeded fear of others- especially in crowds. We've all been there in a mass of people at one point or another; be it a concert, a convention, or just a gathering of people at a protest or large outdoor event. We're surrounded by strangers. We wonder what would happen if the crowd turns ugly. Now consider what would happen if that same crowd turned cannibalistic, and you were suddenly the tastiest looking value meal they've ever seen?
The horror aspect, then, is something that keeps coming; a wall of animate flesh that can not be reasoned with- speed has nothing to do with it. It's the fear that you can keep running, keep shooting, keep bobbing and weaving, but eventually you have to stop and rest. Eventually, the undead will catch up - slowly, inexorably. You will find yourself surrounded and laid siege to. The only way to survive is to either establish some manner of well-stocked fortress, or keep on the move and hope your luck holds out, akin to Easy Rider, only with less Dennis Hopper and more ghoul action.
Bearing that in mind...
Call me a purist. Call me an elitist. I don't care. I'm calling it right now, forever and always: a zombie that is not of the African/Haitian persuasion should be characterized as a reanimated and effectively mindless corpse that seeks out the living to consume them. Period.
28 days/weeks/whatever later = not zombies. Resident Evil 4 = not zombies. Evil Dead 1 and 2 (sorry, but it's true) = not zombies. Omega Man = not zombies. Any instance of a human being turning into a snarling mindless monster without being dead first/ relying on demonic possession or the like = NOT ZOMBIES.
Pictured: Something other than a zombie.
This follows on the same train of thought that brought us fast zombies. People, listen: the saying holds true. Zombies ain't broke as a monster, so don't fix them. If you really need fresh material, the present it in a new context. Change up the locale. Switch up the paradigm. Just leave them be in terms of their basics. You know what happens when you decide to screw with a tried and true monster and it's basic traits?
You get Twilight.
Because sure, THIS worked out supremely fucking well for vamps' street cred, didn't it?
Even if you must push zombies onto the back burner as your primary antagonist/threat, they serve a useful function when left alone; certainly useful enough to meet whatever narrative needs you have. They can be a threat, a goal, a motivation, a danger, a cathartic resolution; all of this while being ambulatory cadavers without any need for mutation, alteration, or dissolution of the lore.
Leave the zombies be. Give us zombies, or try something else. Don't call it what it isn't just to attract the demographic.
4. Less can really be more
This is really more nitpicking than anything else, but it's a hook that really does work. The reason that Romero's "of the Dead" series works so well as a concept is that the catalyst for the zombie outbreak is never really explained. Death has simply said "screw this nonsense" and has taken an extended leave of absence. If you die with your brain intact, you come back. If you get bitten, that only speeds your body's inevitable shutdown, and rebooting of your mental OS to the factory settings of Windows ME.
So, if you have to break it down into pathogen terms, it's not a scenario where the Zombies carry some insidious virus that they transmit to the general population like some Spring Break STD outbreak on crack...
No, seriously. Make this happen. STD's alone should make the CDC jump on this.
...but more of a sickness that's inevitably worse in that you are already infected with it just by being on Earth. Once you die, the final stages of the sickness take it's toll and you pop back up with a serious hard-on for the Atkins Diet: Long Pork Edition. Getting bitten just kicks things into overdrive. The Walking Dead and Shaun of the Dead pull something similar, even with Edgar Wright's playful jab at 28 Days Later about rage-infected monkeys.
Having a man-made origin for the undead is fine. It tracks with the whole "humanity sucks" school of thought, but it can just as easily defeat it's own purpose by choking the narrative with that philosophy, or present an 'apocalypse" that's really just an outbreak waiting for a cure. That's fine if that's your overall endgame/goal/deus ex machina for the story you're trying to present, but let me extol the virtues of the supernatural/simplified/unexplained for a bit here.
Origin stories can be fantastic. Origin stories can be necessary, especially with Horror. They can also be an albatross around the neck of your zombie tale. The why of it only becomes important, at least to me, if there is an endgame to that WHY. If you're more concerned with the survival aspect, social commentary, or the end of all things (TM Howard Shore) then it really doesn't matter what scientific malfeasance unleashed the undead on us. Can we fix it? No? Then bugger off and find me more shotgun rounds. Try something new here, if you really want to tie in an origin...
How about supernatural origins? It's the apocalypse, so you can have some fun here. Bust out the greatest chart-toppers from the Revelations of St. John. Or how about a play on the Epic of Gilgamesh? What about the angel of Death being involved, and in some twist of plot decides to levy punishment on humanity by taking away the release of death? Pull from the religions, mainstream and fringe. Create new venues for an otherworldly reason for there being no more room in Hell, etc etc. Pull from those who've come before, like Lovecraft (yes, Re-Animator is a take on Lovecraft's Herbert West–Reanimator, but go further with it). Have fun.
Pictured: Too much fun.
Or, leave it unexplained. Let the theories fly from your characters in a very human reaction to the inexplicably bat-shit insane world they now inhabit. Some will wax scientific, others religious, still more will offer up other catalysts; none of these help them survive, and they will have to come to terms with that.
5. The final nail in the coffin: stop using the zombies for the sake of using the zombies
I love zombies. Noted. I loathe how over-saturation has turned them downright meme-worthy. Some might say it's a boon, pointing to their popularity in various mediums. That's not popularity. Here's how it works out:
2002, 2004, and 2007 gave us box office hits with zombies. (I have to cite 28 days/weeks as helping this along, even if they don't fit the exacting zombie definitions I've laid out. There's others I can cite, but let's keep it to general public focus here). Zombies are a hit again. This leads to other stand out movies and direct-to-dvd sales of "fresh" zombie material. Following trend, we see an influx of zombie-related games (Left 4 Dead, Plants v.s Zombies, Urban Dead, Stubbs the Zombie, etc) which lead to game modes and add-ons in otherwise non-zombie-specific games (CoD zombie mode, Undead Nightmare for Red Dead Redemption etc etc). Aside from the flood of indie zombie-centric games, boardgames, and TCG's, novels, and comics, you have zombies being shoehorned into places where they've no business being simply because producers want to cash in on the apparent craze. It MUST be popular, because college kids are LARPING about Zombies on their campuses with Nerf guns!
There is absolutely no social commentary/ school violence allegory to be had here. None. Move along.
1. They're not LARPing. Shut up.
2. If popularity can be freely exchanged for willful saturation, then I declare Reality T.V. to be a cultural renaissance.
I hate to invoke it again, but think of Twilight. When you're done shaking and hugging yourself, think of when it first dropped. Now think of the utter slew of vampire or supernaturally-tinged books, shows, comics, movies etc that have arisen in it's wake. Some good, most just cashing in. It's categorically no different for zombies. We're finally starting to see it trickling off, but the problem is that content developers won't see this for what it is: a cautionary tale that provides a unique opportunity.
Here and now is the best time to think outside of the box concerning zombies- not with what they are, but with what they could be and how they can be presented. Here's the chance to really make a stand-out balls to the wall zombie flick that uses the best of what works, eschews what doesn't, and provides new turns in the mythology without sacrificing the core characteristics of the humble zombie. Quality over quantity.
If you, like me, raise the banner for zombies, or pray at the altars of Romero, Fulci, Kirkman, Lovecraft, Priest, Savini or Nicotero, you're already in-the-know when it comes to all things in Zombieland. I'd challenge you to come up with the next great offering for the mobile living-impaired. Hell, I may take up that challenge myself one day; to right wrongs and celebrate the virtues. I promise you, on that day, I'll do it because it's an act of love, not because it's an easy buck. The hallmark of anything good- truly good - concerning zombies is that the effort and production should be as difficult as, well, raising the dead.
Pictured: Not the bright furutre I had in mind. Try again.